Week #5-6 Development Stage 3


Week 5-6

These weeks were more of play testing and finalizing as much of the game as we could to get ready for submission. Playtesting and the prototype presentation were done in these weeks, and the results of which, feedback-wise wise were this, and the current version of the game, which you can play right now.


Player feedback:

Difficulty:
  1. 2/5
  2. 2/5
  3. 5/5
  4. 5/5
  5. 2/5
  6. 3.5/5
  7. 3/5
  8. 4/5
  9. 3.5/5
  10. 3/5
  11. 3/5
  12. 5/5
  13. 4/5
  14. 4/5
  15. 4/5
  16. 4.5/5
  17. 3/5
  18. 2.5/5
  19. 5/5
  20. 5/5
  21. 4/5
  22. 4/5
  23. 3/5
  24. 3/5
  25. 4/5
  26. 4/5
  27. 4/5
  28. 5/5
  29. 4/5
  30. 3/5
  31. 3.5/5


Improvements:
  1. Less velocity on the bounce
  2. More fling velocity potential
  3. Take a while to understand controls and mechanics
  4. Not being able to grab the wall
  5. Hand going through the walls
  6. Make the arm longer, can’t reach much
  7. A little more momentum
  8. Voice line to taunt the player
  9. Progress meter/ mini map
  10. Timer/ lap times
  11. So much bounce
  12. Longer arm


Frustration:
  1. 1/5
  2. 5/5
  3. 2.5/5
  4. 2/5
  5. 3/5
  6. 3/5
  7. 3/5
  8. 3/5
  9. 4/5
  10. 5/5
  11. 2/5
  12. 2/5
  13. 1/5
  14. 4/5
  15. 4/5
  16. 5/5
  17. 3/5
  18. 5/5
  19. 5/5
  20. 5/5
  21. 1/5
  22. 1/5



Fun:
  1. 5/5
  2. 4/5
  3. 5/5
  4. 4/5
  5. 5/5
  6. 5/5
  7. 2/5
  8. 5/5
  9. 4/5
  10. 5/5


Won:

People - 17/35

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